![]() ![]() This fight is pure DIARRHEA in BM/Stygian runs. However her job is outdone by most prot debuffs due to the fact that they come with a mark that INCREASES dmg dealt to them whiles the Shieldbreaker has a -10% dmg modifier on her base skill.Īnother thing to take of note is her camping quest: where after you use all your camping skills and rest you will be surprised to see that you are in a desert fighting 3 snakes (1 is stealthed). The Shieldbreaker has always been a niche hero since release, designed to be a frontline brawler to help against high prot enemies. Her campfire quest tends to be EXTREMELY DETRIMENTAL to any quest especially early game dungeons/Boss fights.You have to babysit her for a decent amount of time.Her de-stealth only hits ranks 1-3 and can't hit rank 4 ( usually the one thats stealthed and high priority.).High prot enemies are usually your last focus and least threatening.Shares title of highest base crit in the game.Brings with her permanent buffs if you finish her personal quest. ![]() Very good against blight susceptible enemies.Brings with her Aegis tokens which deny a hit.Designed for high prot enemies and does her job well.This applies for all the other hero tabs in this guide as well. Why not "x" skill/quirk? His other skills have been nerfed to either being: inefficient, risky, and/or useless which we don't want to have in a BM/Stygian run also dmg modifier quirks rely on decent to high base DMG for most effectiveness which the flag doesn't have and neither does he rely on. Early riser/Quick reflexes (So he can get his heals on your Deaths Door vestal before the spitter crits 33 her).Honestly you will usually be spamming Lash's solace on him for the extremely good -50 stress heal. Lash's Cure (don't really need this just keep it if your flag already spawned with it).Use his heals with caution, only one heal will truly be decent, the rest will be trash. In a BM run your going to want to pressure the enemy backline (ranks 3 and 4) so you will usually be starting a fight off with Rain of Sorrows, unless there is a very threatening frontliner like a Drowned Thrall. although you can bring him in some boss fights to other areas you would have to deal with his mediocrity THROUGHOUT THE ENTIRE DUNGEON which is something one would want to avoid in a BM/Stygian run.Īnother thing to take into account is to NEVER try to have him become afflicted despite what some people might say about it being only a buff, the RNG of him attacking himself/your team or doing something else that is harmful/negative for you is too high, we want to limit as much risk factors as possible, this is one of them.įor builds I've found this to be the most useful: To make the most out of his now wonky kit take him along only to these dungeons: Warrens, Weald, Courtyard, and the Darkest Dungeon. The flag is still incredibly useful to use he's just not broken and cannot solo dungeons anymore, I am pretty sure this is what the devs wanted it to be like with the Flag. The Flagellant during release was an "OP" hero that was able to solo multiple bosses and also sporting his role of Tank, Healer and Amazing Brawler, however with the new nerfs (Everything) he is in a weird where he's somewhat outperformed by some brawlers, tanks, and healers HOWEVER. Is useless in the Ruins, mediocre in the Coves.Can only become afflicted, can never roll virtuous.Nerfs have made him less appealing before his.Multiple actions per turn, susceptible to bleedĪnd sit in ranks 1-2 for most of the fight. ![]()
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